ABILITIES & EQUIPMENT
Gear varies greatly between characters, particularly the default characters that do not need to be unlocked - while equipping Lift Gear with Roxas can give you a weapon that's excellent in aerial combos, Lift Gear may do something entirely different for another character. Be sure to check the stats and abilities of each weapon before you use it! In addition, the weapon types vary greatly, and some have special functions.
Innate ability: Anti-Fire - Makes it harder for enemies to ignite you.Playing as Axel, one of the game's main characters, can be pretty satisfying - especially if you're a big fan, but also because he's pretty easy to handle and fairly versatile. His defense is a bit below average and his magic higher, which makes him a good choice for those wanting to try a more magic-based character, but not be totally reliant on magic. His attack power is also above average, and none of his stats suffer very much, making him a good well-rounded character. Unsurprisingly, his weapons take their names mostly from fire and heat, including his Zero Gear weapon from Story Mode, CoM, and KH2, Eternal Flames. Mystery Gear gives you the unremarkable Conformers, and with Casual Gear you get the giggle-inducing Pizza Cut.
Ashes (Base weapon)
Doldrums
Skill Gear - Transforms your weapon and boosts your Magic to give it more
power.
Strength +3
Magic +14
Critical +2%, Crit Bonus +0
Doldrums+
Skill Gear+ [2] - Transforms your weapon and boosts your Magic to give it more
power.
Strength +5
Magic +12
Critical +2%, Crit Bonus +0
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish
Delayed Action
Technical Gear [3] - Transforms your weapon and boosts your Magic to give it a
lot more power.
Strength +21
Magic +14
Critical +4%, Crit Bonus +0
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Magic Bracer
Delayed Action+
Technical Gear+ [3] - Transforms your weapon and boosts your Magic to give it a
lot more power.
Strength +29
Magic +21
Critical +4%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Magic Finale
Dive-Bombers
Duel Gear [4] - Transforms your weapon and boosts your Magic to give it
incredible power.
Strength +20
Magic +31
Critical +6%, Crit Bonus +5
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Magic Finale
Ability Unit: Magical Strike
Dive-Bombers+
Duel Gear+ [4] - Transforms your weapon and boosts your Magic to give it
incredible power.
Strength +30
Magic +35
Critical +6%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Magic Bracer
Ability Unit: Magic Finale
Dive-Bombers++
Duel Gear++ [5] - Transforms your weapon and boosts your Magic to give it
overwhelming power.
Strength +53
Magic +39
Critical +8%, Crit Bonus +4
Power Unit: Strength +1
Magic Unit: Magic +5
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Magic Finale
Ability Unit: Magical Strike
Combustion
Loaded Gear - Transforms your weapon and allows you to string together faster,
longer ground combos.
Strength +12
Critical +3%, Crit Bonus +1
Combustion+
Loaded Gear+ [2] - Transforms your weapon and allows you to string together
faster, longer ground combos.
Strength +20
Critical +4%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Combo Boost
Moulin Rouge
Chrono Gear [3] - Transforms your weapon and allows you to string together
faster, much longer ground combos.
Strength +40
Critical +6%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Combo-Jump
Moulin Rouge+
Chrono Gear+ [3] - Transforms your weapon and allows you to string together
faster, much longer ground combos.
Strength +43
Critical +8%, Crit Bonus +4
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Chain Power
Ability Unit: Combo-Jump
Blaze of Glory
Phantom Gear [4] - Transforms your weapon and allows you to string together
faster, incredibly long ground combos.
Strength +51
Critical +12%, Crit Bonus +11
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Chain Power
Ability Unit: Chain Time
Blaze of Glory+
Phantom Gear+ [4] - Transforms your weapon and allows you to string together
faster, incredibly long ground combos.
Strength +62
Critical +9%, Crit Bonus +5
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Chain Power
Ability Unit: Combo-Jump
Blaze of Glory++
Phantom Gear++ [5] - Transforms your weapon and allows you to string together
faster, impossibly long ground combos.
Strength +71
Critical +12%, Crit Bonus +8
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +5%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Chain Power
Ability Unit: Combo-Jump
Prometheus
Lift Gear [3] - Transforms your weapon, enabling your attacks to reach a wide
area and deal heavy damage.
Strength +7
Defense +4
Critical +2%, Crit Bonus +1
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Defender
Prometheus+
Lift Gear+ [3] - Transforms your weapon, enabling your attacks to reach a wide
area and deal heavy damage.
Strength +37
Defense +4
Critical +2%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Defender
Ifrit
Nimble Gear [4] - Transforms your weapon, enabling your attacks to reach a wide
area and deal immense damage.
Strength +42
Defense +6
Critical +3%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Defender
Ability Unit: Chain Power
Ifrit+
Nimble Gear+ [4] - Transforms your weapon, enabling your attacks to reach a
wide area and deal immense damage.
Strength +58
Defense +6
Critical +3%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Defender
Ability Unit: Chain Time
Magma Ocean
Wild Gear [3] - Transforms your weapon into one that performs very well in
midair.
Strength +29
Critical +4%, Crit Bonus +1
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Combo Boost
Ability Unit: Combo-Jump
Magma Ocean+
Wild Gear+ [3] - Transforms your weapon into one that performs very well in
midair.
Strength +14
Critical +4%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Chain Power
Ability Unit: Combo-Jump
Volcanics
Ominous Gear [4] - Transforms your weapon into one that performs extremely well
in midair.
Strength +47
Critical +6%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Chain Power
Ability Unit: Combo-Jump
Ability Unit: Combo-Air Slide
Volcanics+
Ominous Gear+ [4] - Transforms your weapon into one that performs extremely
well in midair.
Strength +60
Critical +6%, Crit Bonus +4
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Combo Boost
Ability Unit: Combo-Jump
Ability Unit: Combo-Air Slide
Inferno
Valor Gear [2] - Transforms your weapon into one with higher Strength.
Strength +29
Defense +1
Critical +2%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Inferno+
Valor Gear+ [2] - Transforms your weapon into one with higher Strength.
Strength +31
Defense +1
Critical +0%, Crit Bonus +4
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Striker
Sizzling Edge
Fearless Gear [3] - Transforms your weapon into one with much higher Strength.
Strength +40
Defense +2
Critical +4%, Crit Bonus +4
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Striker
Sizzling Edge+
Fearless Gear+ [3] - Transforms your weapon into one with much higher Strength.
Strength +45
Defense +2
Critical +0%, Crit Bonus +4
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Striker
Corona
Prestige Gear [4] - Transforms your weapon into one with extreme Strength.
Strength +52
Defense +3
Critical +0%, Crit Bonus +8
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Striker
Ability Unit: Grand Slam
Corona+
Prestige Gear+ [4] - Transforms your weapon into one with extreme Strength.
Strength +62
Defense +3
Critical +6%, Crit Bonus +9
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Striker
Ability Unit: Damage Control
Ferris Wheels
Crisis Gear [5] - Transforms your weapon into one that offers high Magic and
ground combo speed.
Strength +40
Magic +31
Critical +12%, Crit Bonus +6
Power Unit: Strength +1
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Combo Boost
Ability Unit: Combo-Jump
Ferris Wheels+
Crisis Gear+ [5] - Transforms your weapon into one that offers high Magic and
ground combo speed.
Strength +37
Magic +27
Critical +16%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Magic Bracer
Ability Unit: Combo-Jump
Burnout
Omega Gear [6] - Transforms your weapon into one that boasts superior Magic and
ground combo speed.
Strength +58
Magic +41
Critical +15%, Crit Bonus +11
Power Unit: Strength +1
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Magic Bracer
Ability Unit: Magical Strike
Burnout+
Omega Gear+ [6] - Transforms your weapon into one that boasts superior Magic
and ground combo speed.
Strength +88
Magic +45
Critical +20%, Crit Bonus +10
Power Unit: Strength +1
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Combo Boost
Ability Unit: Chain Power
Omega Trinity
Hazard Gear [5] - Transforms your weapon and lets you perform longer aerial
combos with wider reach.
Strength +69
Defense +8
Critical +6%, Crit Bonus +10
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +3
Ability Unit: Offensive Block
Ability Unit: Chain Time
Ability Unit: Combo-Jump
Omega Trinity+
Hazard Gear+ [5] - Transforms your weapon and lets you perform longer aerial
combos with wider reach.
Strength +81
Defense +8
Critical +6%, Crit Bonus +8
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +3
Ability Unit: Offensive Block
Ability Unit: Chain Time
Ability Unit: Combo-Air Slide
Outbreak
Rage Gear [5] - Transforms your weapon and allows you to string together longer
ground and aerial combos.
Strength +73
Critical +12%, Crit Bonus +6
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +3
Ability Unit: Combo Boost
Ability Unit: Chain Power
Ability Unit: Chain Time
Outbreak+
Rage Gear+ [5] - Transforms your weapon and allows you to string together
longer ground and aerial combos.
Strength +78
Critical +10%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +3
Ability Unit: Combo Boost
Ability Unit: Combo-Jump
Ability Unit: Combo-Air Slide
Double Edge
Champion Gear [5] - Transforms your weapon and provides versatility by boosting
both Strength and Magic.
Strength +57
Magic +27
Defense +4
Critical +0%, Crit Bonus +9
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Magic Bracer
Ability Unit: Brick Wall
Double Edge+
Champion Gear+ [5] - Transforms your weapon and provides versatility by
boosting both Strength and Magic.
Strength +61
Magic +28
Defense +4
Critical +8%, Crit Bonus +9
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Magic Finale
Ability Unit: Grand Slam
Wildfire
Ultimate Gear [6] - Transforms your weapon and provides versatility by greatly
boosting both Strength and Magic.
Strength +92
Magic +27
Defense +5
Critical +0%, Crit Bonus +11
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Magic Finale
Ability Unit: Grand Slam
Wildfire+
Ultimate Gear+ [6] - Transforms your weapon and provides versatility by greatly
boosting both Strength and Magic.
Strength +95
Magic +34
Defense +5
Critical +10%, Crit Bonus +13
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Magic Bracer
Ability Unit: Brick Wall
Prominence
Pandora's Gear [5] - Transforms your weapon into one more formidable, with
exceptional capabilities.
Strength +77
Magic +30
Critical +10%, Crit Bonus +9
**Risky Play
Power Unit: Strength +5
Magic Unit: Magic +5
Guard Unit: Defense +5
Sight Unit: Critical +5%, Crit Bonus +5
Ability Unit: Fire Finish
Ability Unit: Critical Boost
Ability Unit: Alive 'n' Kicking
Prominence+
Pandora's Gear+ [5] - Transforms your weapon into one more formidable, with
exceptional capabilities.
Strength +110
Magic +34
Critical +10%, Crit Bonus +10
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Critical Boost
Ability Unit: Grand Slam
Eternal Flame
Zero Gear [5] - Transforms your weapon into a more powerful one that draws
forth its wielder's true worth.
Strength +109
Magic +30
Critical +10%, Crit Bonus +17
Power Unit: Strength +4
Magic Unit: Magic +4
Guard Unit: Defense +4
Sight Unit: Critical +4%, Crit Bonus +4
Ability Unit: Defender
Ability Unit: Damage Control
Ability Unit: Second Chance
Pizza Cut
Casual Gear [2] - Transforms your weapon into something awfully familiar...
Strength +21
Critical +0%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish
Conformers
Mystery Gear [3] - Transforms your weapon into one that draws forth its
wielder's personality.
Strength +75
Critical +4%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +8%, Crit Bonus +0
Ability Unit: Striker
Ability Unit: Grand Slam