kingdom hearts 358/2 days abilities
Gear varies greatly between characters, particularly the default characters that do not need to be unlocked - while equipping Lift Gear with Roxas can give you a weapon that's excellent in aerial combos, Lift Gear may do something entirely different for another character. Be sure to check the stats and abilities of each weapon before you use it! In addition, the weapon types vary greatly, and some have special functions.
Saix wields a two-handed broadsword and takes his power from the moon, so most of his weapons have moon-related names, or other astronomical or astrological terms. Equip Zero Gear to get Lunatic, Saix's weapon from Story Mode and KH2. His Casual Gear gives you Just Desserts, a giant banana. A bit less silly is his Mystery Gear weapon, Bunnymoon, which is bright colors and has a giant crescent moon on the end. (This makes a bit more sense if you know that Japanese tradition sees a rabbit in the moon, instead of the Man in the Moon of western culture. This is also why Sailor Moon was named Usagi, Japanese for rabbit, and it might explain why the weapon reminds me of Sailor Moon, too.) Saix has pretty high HP. He also excels at critical hits, and many of his weapons boost his critical percentage and bonuses a fairly decent amount. Set him up with Ultimate Gear or Zero Gear, some Sight Units, and a Critical Sun ring to make him truly devastating.
New Moon (Base weapon)
Werewolf
Skill Gear - Transforms your weapon into one with higher Strength.
Strength +25
Defense +1
Critical +2%, Crit Bonus +1
Werewolf+
Skill Gear+ [2] - Transforms your weapon into one with higher Strength.
Strength +37
Defense +1
Critical +0%, Crit Bonus +1
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Striker
Artemis
Technical Gear [3] - Transforms your weapon into one with much higher Strength.
Strength +36
Critical +4%, Crit Bonus +1
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Striker
Ability Unit: Grand Slam
Artemis+
Technical Gear+ [3] - Transforms your weapon into one with much higher
Strength.
Strength +42
Defense +2
Critical +0%, Crit Bonus +3
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Striker
Ability Unit: Vitality Surge
Luminary
Duel Gear [4] - Transforms your weapon into one with extreme Strength.
Strength +35
Defense +3
Critical +6%, Crit Bonus +5
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Striker
Ability Unit: Vitality Barrier
Ability Unit: Brick Wall
Luminary+
Duel Gear+ [4] - Transforms your weapon into one with extreme Strength.
Strength +48
Defense +4
Critical +8%, Crit Bonus +6
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Striker
Ability Unit: Vitality Surge
Ability Unit: Alive 'n' Kicking
Luminary++
Duel Gear++ [5] - Transforms your weapon into one with overwhelming Strength.
Strength +78
Defense +3
Critical +0%, Crit Bonus +8
Power Unit: Strength +5
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Vitality Surge
Ability Unit: Vitality Barrier
Ability Unit: Brick Wall
Selene
Loaded Gear - Transforms your weapon and allows you to string together faster,
longer ground combos.
Strength +12
Critical +3%, Crit Bonus +1
Selene+
Loaded Gear+ [2] - Transforms your weapon and allows you to string together
faster, longer ground combos.
Strength +20
Critical +4%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Combo Boost
Moonrise
Chrono Gear [3] - Transforms your weapon and allows you to string together
faster, much longer ground combos.
Strength +40
Defense +2
Critical +6%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Chain Power
Moonrise+
Chrono Gear+ [3] - Transforms your weapon and allows you to string together
faster, much longer ground combos.
Strength +43
Critical +8%, Crit Bonus +4
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Chain Time
Ability Unit: Combo-Jump
Astrologia
Phantom Gear [4] - Transforms your weapon and allows you to string together
faster, incredibly long ground combos.
Strength +51
Critical +12%, Crit Bonus +11
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Chain Power
Ability Unit: Chain Time
Astrologia+
Phantom Gear+ [4] - Transforms your weapon and allows you to string together
faster, incredibly long ground combos.
Strength +62
Critical +9%, Crit Bonus +5
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Chain Time
Ability Unit: Combo-Jump
Ability Unit: Critical Boost
Astrologia++
Phantom Gear++ [5] - Transforms your weapon and allows you to string together
faster, impossibly long ground combos.
Strength +71
Critical +12%, Crit Bonus +8
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +5%, Crit Bonus +0
Ability Unit: Combo Boost
Ability Unit: Combo-Jump
Ability Unit: Critical Boost
Crater
Lift Gear [3] - Transforms your weapon and boosts your Magic to give it a lot
more power.
Strength +4
Magic +14
Critical +4%, Crit Bonus +1
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Thunder Finish
Crater+
Lift Gear+ [3] - Transforms your weapon and boosts your Magic to give it a lot
more power.
Strength +29
Magic +16
Critical +4%, Crit Bonus +1
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Blizzard Finish
Ability Unit: Aero Finish
Lunar Phase
Nimble Gear [4] - Transforms your weapon and boosts your Magic to give it
incredible power.
Strength +34
Magic +25
Critical +6%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Thunder Finish
Ability Unit: Aero Finish
Ability Unit: Blizzard Finish
Lunar Phase+
Nimble Gear+ [4] - Transforms your weapon and boosts your Magic to give it
incredible power.
Strength +47
Magic +31
Critical +6%, Crit Bonus +1
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Thunder Finish
Ability Unit: Aero Finish
Crescent
Wild Gear [3] - Transforms your weapon into one that performs very well in
midair.
Strength +14
Critical +4%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Chain Power
Ability Unit: Chain Time
Crescent+
Wild Gear+ [3] - Transforms your weapon into one that performs very well in
midair.
Strength +29
Critical +4%, Crit Bonus +1
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Combo-Jump
Ability Unit: Combo-Air Slide
Gibbous
Ominous Gear [4] - Transforms your weapon into one that performs extremely well
in midair.
Strength +54
Critical +6%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Combo-Jump
Ability Unit: Combo-Air Slide
Ability Unit: Critical Boost
Gibbous+
Ominous Gear+ [4] - Transforms your weapon into one that performs extremely
well in midair.
Strength +72
Critical +6%, Crit Bonus +4
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Chain Power
Ability Unit: Chain Time
Ability Unit: Critical Boost
Berserker
Valor Gear [2] - Transforms your weapon, enabling your attacks to reach a wide
area.
Strength +21
Defense +2
Critical +2%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Berserker+
Valor Gear+ [2] - Transforms your weapon, enabling your attacks to reach a wide
area.
Strength +24
Defense +2
Critical +2%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Twilight
Fearless Gear [3] - Transforms your weapon, enabling your attacks to reach a
wide area and deal heavy damage.
Strength +9
Defense +4
Critical +2%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Offensive Block
Twilight+
Fearless Gear+ [3] - Transforms your weapon, enabling your attacks to reach a
wide area and deal heavy damage.
Strength +18
Defense +4
Critical +2%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Offensive Block
Queen of the Night
Prestige Gear [4] - Transforms your weapon, enabling your attacks to reach a
wide area and deal immense damage.
Strength +22
Defense +6
Critical +3%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Offensive Block
Ability Unit: Chain Power
Queen of the Night+
Prestige Gear+ [4] - Transforms your weapon, enabling your attacks to reach a
wide area and deal immense damage.
Strength +26
Defense +6
Critical +3%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Offensive Block
Ability Unit: Combo Boost
Balsamic Moon
Crisis Gear [5] - Transforms your weapon and provides versatility by boosting
Strength and Magic.
Strength +48
Magic +36
Defense +4
Critical +8%, Crit Bonus +6
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Vitality Surge
Ability Unit: Fire Finish
Ability Unit: Aero Finish
Balsamic Moon+
Crisis Gear+ [5] - Transforms your weapon and provides versatility by boosting
Strength and Magic.
Strength +57
Magic +42
Defense +4
Critical +0%, Crit Bonus +7
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Vitality Surge
Ability Unit: Thunder Finish
Ability Unit: Blizzard Finish
Orbit
Omega Gear [6] - Transforms your weapon and provides versatility by greatly
boosting Strength and Magic.
Strength +63
Magic +48
Defense +5
Critical +10%, Crit Bonus +11
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Aero Finish
Ability Unit: Blizzard Finish
Ability Unit: Alive 'n' Kicking
Orbit+
Omega Gear+ [6] - Transforms your weapon and provides versatility by greatly
boosting Strength and Magic.
Strength +93
Magic +52
Defense +5
Critical +0%, Crit Bonus +10
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Thunder Finish
Ability Unit: Alive 'n' Kicking
Light Year
Hazard Gear [5] - Transforms your weapon into one that offers high Strength and
combo reach.
Strength +86
Defense +8
Critical +0%, Crit Bonus +13
Power Unit: Strength +3
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Combo-Block
Ability Unit: Vitality Barrier
Light Year+
Hazard Gear+ [5] - Transforms your weapon into one that offers high Strength
and combo reach.
Strength +99
Defense +8
Critical +8%, Crit Bonus +9
Power Unit: Strength +3
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Combo-Block
Ability Unit: Damage Control
King of the Night
Rage Gear [5] - Transforms your weapon and lets you perform longer aerial
combos with wider reach.
Strength +73
Defense +8
Critical +8%, Crit Bonus +6
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +3
Ability Unit: Chain Power
Ability Unit: Chain Time
Ability Unit: Heart Bonus
King of the Night+
Rage Gear+ [5] - Transforms your weapon and lets you perform longer aerial
combos with wider reach.
Strength +75
Defense +8
Critical +8%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +3
Ability Unit: Offensive Block
Ability Unit: Combo-Jump
Ability Unit: Combo-Air Slide
Moonset
Champion Gear [5] - Transforms your weapon into one that offers high Strength
and ground combo speed.
Strength +56
Defense +4
Critical +12%, Crit Bonus +9
Power Unit: Strength +3
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Combo-Jump
Ability Unit: Striker
Ability Unit: Vitality Surge
Moonset+
Champion Gear+ [5] - Transforms your weapon into one that offers high Strength
and ground combo speed.
Strength +61
Defense +4
Critical +16%, Crit Bonus +9
Power Unit: Strength +3
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Combo-Jump
Ability Unit: Grand Slam
Ability Unit: Critical Boost
Horoscope
Ultimate Gear [6] - Transforms your weapon into one that boasts superior
Strength and ground combo speed.
Strength +93
Defense +5
Critical +15%, Crit Bonus +14
Power Unit: Strength +3
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Grand Slam
Ability Unit: Critical Boost
Ability Unit: Damage Control
Horoscope+
Ultimate Gear+ [6] - Transforms your weapon into one that boasts superior
Strength and ground combo speed.
Strength +97
Defense +5
Critical +20%, Crit Bonus +12
Power Unit: Strength +3
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Chain Power
Ability Unit: Combo-Jump
Ability Unit: Combo-Block
Dichotomy
Pandora's Gear [5] - Transforms your weapon into one more formidable, with
exceptional capabilities.
Strength +77
Magic +30
Critical +10%, Crit Bonus +9
**Risky Play
Power Unit: Strength +5
Magic Unit: Magic +5
Guard Unit: Defense +5
Sight Unit: Critical +5%, Crit Bonus +5
Ability Unit: Chain Time
Ability Unit: Heart Bonus
Ability Unit: Vitality Surge
Dichotomy+
Pandora's Gear+ [5] - Transforms your weapon into one more formidable, with
exceptional capabilities.
Strength +110
Magic +34
Critical +10%, Crit Bonus +10
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Chain Time
Ability Unit: Heart Bonus
Ability Unit: Vitality Surge
Lunatic
Zero Gear [5] - Transforms your weapon into a more powerful one that draws
forth its wielder's true worth.
Strength +109
Magic +30
Critical +10%, Crit Bonus +17
Power Unit: Strength +4
Magic Unit: Magic +4
Guard Unit: Defense +4
Sight Unit: Critical +4%, Crit Bonus +4
Ability Unit: Combo Boost
Ability Unit: Critical Boost
Ability Unit: Brick Wall
Just Desserts
Casual Gear [2] - Transforms your weapon into something awfully familiar...
Strength +21
Critical +0%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Heart Bonus
Bunnymoon
Mystery Gear [3] - Transforms your weapon into one that draws forth its
wielder's personality.
Strength +75
Critical +0%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Aero Finish