Abilities

Gear varies greatly between characters, particularly the default characters that do not need to be unlocked - while equipping Lift Gear with Roxas can give you a weapon that's excellent in aerial combos, Lift Gear may do something entirely different for another character. Be sure to check the stats and abilities of each weapon before you use it! In addition, the weapon types vary greatly, and some have special functions.

Saix wields a two-handed broadsword and takes his power from the moon, so most of his weapons have moon-related names, or other astronomical or astrological terms.

Equip Zero Gear to get Lunatic, Saix's weapon from Story Mode and KH2.
His Casual Gear gives you Just Desserts, a giant banana.
A bit less silly is his Mystery Gear weapon, Bunnymoon, which is bright colors and has a giant crescent moon on the end. (This makes a bit more sense if you know that Japanese tradition sees a rabbit in the moon, instead of the Man in the Moon of western culture. This is also why Sailor Moon was named Usagi, Japanese for rabbit, and it might explain why the weapon reminds me of Sailor Moon, too.)
Saix has pretty high HP. He also excels at critical hits, and many of his weapons boost his critical percentage and bonuses a fairly decent amount. Set him up with Ultimate Gear or Zero Gear, some Sight Units, and a Critical Sun ring to make him truly devastating.

New Moon (Base weapon)

Werewolf
Skill Gear - Transforms your weapon into one with higher Strength.
Strength +25
Defense +1
Critical +2%, Crit Bonus +1

Werewolf+

Skill Gear+ [2] - Transforms your weapon into one with higher Strength.
Strength +37
Defense +1
Critical +0%, Crit Bonus +1
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Striker

Artemis

Technical Gear [3] - Transforms your weapon into one with much higher Strength.
Strength +36
Critical +4%, Crit Bonus +1
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Striker
Ability Unit: Grand Slam

Artemis+

Technical Gear+ [3] - Transforms your weapon into one with much higher
Strength.
Strength +42
Defense +2
Critical +0%, Crit Bonus +3
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Striker
Ability Unit: Vitality Surge

Luminary

Duel Gear [4] - Transforms your weapon into one with extreme Strength.
Strength +35
Defense +3
Critical +6%, Crit Bonus +5
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Striker
Ability Unit: Vitality Barrier
Ability Unit: Brick Wall

Luminary+

Duel Gear+ [4] - Transforms your weapon into one with extreme Strength.
Strength +48
Defense +4
Critical +8%, Crit Bonus +6
Power Unit: Strength +2
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Striker
Ability Unit: Vitality Surge
Ability Unit: Alive 'n' Kicking

Luminary++

Duel Gear++ [5] - Transforms your weapon into one with overwhelming Strength.
Strength +78
Defense +3
Critical +0%, Crit Bonus +8
Power Unit: Strength +5
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Vitality Surge
Ability Unit: Vitality Barrier
Ability Unit: Brick Wall

Selene

Loaded Gear - Transforms your weapon and allows you to string together faster, longer ground combos.
Strength +12
Critical +3%, Crit Bonus +1

Selene+

Loaded Gear+ [2] - Transforms your weapon and allows you to string together faster, longer ground combos.
Strength +20
Critical +4%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Combo Boost

Moonrise

Chrono Gear [3] - Transforms your weapon and allows you to string together faster, much longer ground combos.
Strength +40
Defense +2
Critical +6%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Chain Power

Moonrise+

Chrono Gear+ [3] - Transforms your weapon and allows you to string together faster, much longer ground combos.
Strength +43
Critical +8%, Crit Bonus +4
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Chain Time
Ability Unit: Combo-Jump

Astrologia

Phantom Gear [4] - Transforms your weapon and allows you to string together faster, incredibly long ground combos.
Strength +51
Critical +12%, Crit Bonus +11
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Combo Boost
Ability Unit: Chain Power
Ability Unit: Chain Time

Astrologia+

Phantom Gear+ [4] - Transforms your weapon and allows you to string together faster, incredibly long ground combos.
Strength +62
Critical +9%, Crit Bonus +5
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +2%, Crit Bonus +1
Ability Unit: Chain Time
Ability Unit: Combo-Jump
Ability Unit: Critical Boost

Astrologia++

Phantom Gear++ [5] - Transforms your weapon and allows you to string together faster, impossibly long ground combos.
Strength +71
Critical +12%, Crit Bonus +8
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +5%, Crit Bonus +0
Ability Unit: Combo Boost
Ability Unit: Combo-Jump
Ability Unit: Critical Boost

Crater

Lift Gear [3] - Transforms your weapon and boosts your Magic to give it a lot more power.
Strength +4
Magic +14
Critical +4%, Crit Bonus +1
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Thunder Finish

Crater+

Lift Gear+ [3] - Transforms your weapon and boosts your Magic to give it a lot more power.
Strength +29
Magic +16
Critical +4%, Crit Bonus +1
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Blizzard Finish
Ability Unit: Aero Finish

Lunar Phase

Nimble Gear [4] - Transforms your weapon and boosts your Magic to give it incredible power.
Strength +34
Magic +25
Critical +6%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Thunder Finish
Ability Unit: Aero Finish
Ability Unit: Blizzard Finish

Lunar Phase+

Nimble Gear+ [4] - Transforms your weapon and boosts your Magic to give it incredible power.
Strength +47
Magic +31
Critical +6%, Crit Bonus +1
Power Unit: Strength +1
Magic Unit: Magic +2
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Thunder Finish
Ability Unit: Aero Finish

Crescent Wild Gear [3] - Transforms your weapon into one that performs very well in midair.
Strength +14
Critical +4%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Chain Power
Ability Unit: Chain Time

Crescent+

Wild Gear+ [3] - Transforms your weapon into one that performs very well in midair.
Strength +29
Critical +4%, Crit Bonus +1
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Combo-Jump
Ability Unit: Combo-Air Slide

Gibbous

Ominous Gear [4] - Transforms your weapon into one that performs extremely well in midair.
Strength +54
Critical +6%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Combo-Jump
Ability Unit: Combo-Air Slide
Ability Unit: Critical Boost

Gibbous+

Ominous Gear+ [4] - Transforms your weapon into one that performs extremely well in midair.
Strength +72
Critical +6%, Crit Bonus +4
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +2
Ability Unit: Chain Power
Ability Unit: Chain Time
Ability Unit: Critical Boost

Berserker

Valor Gear [2] - Transforms your weapon, enabling your attacks to reach a wide area.
Strength +21
Defense +2
Critical +2%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender

Berserker+

Valor Gear+ [2] - Transforms your weapon, enabling your attacks to reach a wide area.
Strength +24
Defense +2
Critical +2%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block

Twilight

Fearless Gear [3] - Transforms your weapon, enabling your attacks to reach a wide area and deal heavy damage.
Strength +9
Defense +4
Critical +2%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Offensive Block

Twilight+

Fearless Gear+ [3] - Transforms your weapon, enabling your attacks to reach a wide area and deal heavy damage.
Strength +18
Defense +4
Critical +2%, Crit Bonus +3
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Offensive Block

Queen of the Night

Prestige Gear [4] - Transforms your weapon, enabling your attacks to reach a wide area and deal immense damage.
Strength +22
Defense +6
Critical +3%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Offensive Block
Ability Unit: Chain Power

Queen of the Night+

Prestige Gear+ [4] - Transforms your weapon, enabling your attacks to reach a wide area and deal immense damage.
Strength +26
Defense +6
Critical +3%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +2
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Defender
Ability Unit: Offensive Block
Ability Unit: Combo Boost

Balsamic Moon

Crisis Gear [5] - Transforms your weapon and provides versatility by boosting Strength and Magic.
Strength +48
Magic +36
Defense +4
Critical +8%, Crit Bonus +6
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Vitality Surge
Ability Unit: Fire Finish
Ability Unit: Aero Finish

Balsamic Moon+

Crisis Gear+ [5] - Transforms your weapon and provides versatility by boosting Strength and Magic.
Strength +57
Magic +42
Defense +4
Critical +0%, Crit Bonus +7
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Vitality Surge
Ability Unit: Thunder Finish
Ability Unit: Blizzard Finish

Orbit

Omega Gear [6] - Transforms your weapon and provides versatility by greatly boosting Strength and Magic.
Strength +63
Magic +48
Defense +5
Critical +10%, Crit Bonus +11
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Aero Finish
Ability Unit: Blizzard Finish
Ability Unit: Alive 'n' Kicking

Orbit+

Omega Gear+ [6] - Transforms your weapon and provides versatility by greatly boosting Strength and Magic.
Strength +93
Magic +52
Defense +5
Critical +0%, Crit Bonus +10
Power Unit: Strength +3
Magic Unit: Magic +3
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Thunder Finish
Ability Unit: Alive 'n' Kicking

Light Year

Hazard Gear [5] - Transforms your weapon into one that offers high Strength and combo reach.
Strength +86
Defense +8
Critical +0%, Crit Bonus +13
Power Unit: Strength +3
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Combo-Block
Ability Unit: Vitality Barrier

Light Year+

Hazard Gear+ [5] - Transforms your weapon into one that offers high Strength and combo reach.
Strength +99
Defense +8
Critical +8%, Crit Bonus +9
Power Unit: Strength +3
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Offensive Block
Ability Unit: Combo-Block
Ability Unit: Damage Control

King of the Night

Rage Gear [5] - Transforms your weapon and lets you perform longer aerial combos with wider reach.
Strength +73
Defense +8
Critical +8%, Crit Bonus +6
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +3
Ability Unit: Chain Power
Ability Unit: Chain Time
Ability Unit: Heart Bonus

King of the Night+

Rage Gear+ [5] - Transforms your weapon and lets you perform longer aerial combos with wider reach.
Strength +75
Defense +8
Critical +8%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +3
Sight Unit: Critical +1%, Crit Bonus +3
Ability Unit: Offensive Block
Ability Unit: Combo-Jump
Ability Unit: Combo-Air Slide

Moonset

Champion Gear [5] - Transforms your weapon into one that offers high Strength and ground combo speed.
Strength +56
Defense +4
Critical +12%, Crit Bonus +9
Power Unit: Strength +3
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Combo-Jump
Ability Unit: Striker
Ability Unit: Vitality Surge

Moonset+

Champion Gear+ [5] - Transforms your weapon into one that offers high Strength and ground combo speed.
Strength +61
Defense +4
Critical +16%, Crit Bonus +9
Power Unit: Strength +3
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Combo-Jump
Ability Unit: Grand Slam
Ability Unit: Critical Boost

Horoscope

Ultimate Gear [6] - Transforms your weapon into one that boasts superior Strength and ground combo speed.
Strength +93
Defense +5
Critical +15%, Crit Bonus +14
Power Unit: Strength +3
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Grand Slam
Ability Unit: Critical Boost
Ability Unit: Damage Control

Horoscope+

Ultimate Gear+ [6] - Transforms your weapon into one that boasts superior Strength and ground combo speed.
Strength +97
Defense +5
Critical +20%, Crit Bonus +12
Power Unit: Strength +3
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Chain Power
Ability Unit: Combo-Jump
Ability Unit: Combo-Block

Dichotomy

Pandora's Gear [5] - Transforms your weapon into one more formidable, with exceptional capabilities.
Strength +77
Magic +30
Critical +10%, Crit Bonus +9
**Risky Play
Power Unit: Strength +5
Magic Unit: Magic +5
Guard Unit: Defense +5
Sight Unit: Critical +5%, Crit Bonus +5
Ability Unit: Chain Time
Ability Unit: Heart Bonus
Ability Unit: Vitality Surge

Dichotomy+

Pandora's Gear+ [5] - Transforms your weapon into one more formidable, with exceptional capabilities.
Strength +110
Magic +34
Critical +10%, Crit Bonus +10
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Chain Time
Ability Unit: Heart Bonus
Ability Unit: Vitality Surge

Lunatic

Zero Gear [5] - Transforms your weapon into a more powerful one that draws forth its wielder's true worth.
Strength +109
Magic +30
Critical +10%, Crit Bonus +17
Power Unit: Strength +4
Magic Unit: Magic +4
Guard Unit: Defense +4
Sight Unit: Critical +4%, Crit Bonus +4
Ability Unit: Combo Boost
Ability Unit: Critical Boost
Ability Unit: Brick Wall

Just Desserts

Casual Gear [2] - Transforms your weapon into something awfully familiar...
Strength +21
Critical +0%, Crit Bonus +2
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Heart Bonus

Bunnymoon

Mystery Gear [3] - Transforms your weapon into one that draws forth its wielder's personality.
Strength +75
Critical +0%, Crit Bonus +7
Power Unit: Strength +1
Magic Unit: Magic +1
Guard Unit: Defense +1
Sight Unit: Critical +1%, Crit Bonus +1
Ability Unit: Fire Finish
Ability Unit: Aero Finish

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